adobe, 2024

Increased engagement of the Heal tool by 15% through a Gen-AI feature

Team

Design manager

Product manager

2 Engineers

My role

Conceptualization

Design

Usability testing

Dev handoff

duration

2 months

background

84% users remove objects from an image, but sometimes get low quality results

Imagine trying to remove that pesky person behind you in your picture in front of the Eiffel tower, only for that picture to get more obscure than before.

After the release of Adobe’s Gen-AI web tool Firefly, Photoshop Express wanted to incorporate an AI-powered Remove Objects tool to boost premium subscriptions and offer better image healing.

I designed flows, translating complex touch-points initially designed for a web screen to a mobile screen while adhering to existing mobile patterns of Photoshop Express.

In September 2022, Postman recognised that their users were having trouble discovering new resources and navigating to the resources they already used and wanted to reduce time spent in these activities. I explored design interventions on various touch-points in the app with the help of the user-search data indexed by the search team.

impact

The Remove objects tool fared well, increasing the app's throughout and converting free users to premium users for Photoshop Express.

47%

Throughput, highest compared to other Gen-AI features present in Photoshop Express

15%

Overall increase in engagement of the Heal tool

34%

Conversion of free to premium users specifically through this tool

But what is photoshop express?

Photoshop Express is a mobile-only photo and video editing app helping social media enthusiasts express their creativity without going through complex workflows.

the problem

benefits of the firefly website

Firefly was released as a web tool, to be primarily used on desktop. The high screen space provided by a desktop screen made it relatively simple to design complex features.

However, how could the offerings of a larger screen be accommodated on a much smaller one?

We met with a constraint from the respective teams that the experience needs to be extremely similar to the healing tool present on the Firefly website, on much smaller real estate.

understanding the space

Common patterns between Firefly and Photoshop Express

Though they are different tools, the Firefly website and Photoshop Express have some common patterns. We found out the ones which mattered to make the experience familiar and easy to learn.

brushing to mask

preset masks

other firefly capabilities to replicate

Apart from generating, the following capabilities needed to be replicated to provide a consistent experience and adhere to legal constraints.

SHow 3 generations

rating results

checking credits

core remove object interactions

  1. starting off from preset masks

I planned of reducing the cognitive load of making a perfect mask by using the pre-existing tool of preset masks present in the app. The engine powering that tool can auto-detect the subject, background, sky, humans and objects. The users can then refine the mask further through brushing to add or remove.

  1. improving mask thumbnails

It was soon found out that the small tabs didn't work well, as users needed to see the masked area visually before selecting a mask.

The brush tool served a discoverability and learning issue since it appeared when the user tapped on a mask.

masks no longer a part of the mvp!

In midst of iterating on the previous designs, the devs informed that they won't be able to figure out preset mask selections within the due deadline.

I re-worked on the flow to work with just brushing for the MVP release.

  1. One tap remove - selected

Brushing is a foundation level behavior in the app that the users had learnt and were used to. We didn't need explicit entry points to brushing.

This understanding made the flow even more seamless, needing lesser taps and more intuitive action-feedback loop.

supplementary features

reporting quality of results

To adhere to legal constraints, we had to follow the exact same process to report quality of results as the Firefly website. This meant using the same components and presenting the same wording in the options.

signing off!

key takeaways

This project was jam-packed with a lot of work, exploration and discussion with stakeholders. It feels almost impossible to boil down my learning, but if I had to, here they are!

Being comfortable with change

This project involved a lot of re-looking at my approach from scratch, through feedback from my fellow designers, product manager and developers. This valuable feedback helped me iterate on my own thought process to come up with multiple solutions for the same problem.

challenges of a smaller screen

Converting interactions from web to mobile was a tough job, however, it helped me take a closer look into our mobile design system, learn about patterns and their associated user behaviours on a deeper level, and learn about optimising the flows to be as seamless as possible for our users.

EMAIL? EMAIL!

yashshenai@gmail.com

Copyright © 2025 Yash Shenai.

This website is typeset in Departure Mono by Helena Zhang and JetBrains Mono by Philipp Nurullin, and developed in Framer.

You could have been anywhere on the internet, yet you're here. Thanks for visiting!

EMAIL? EMAIL!

yashshenai@gmail.com

Copyright © 2025 Yash Shenai.

This website is typeset in Departure Mono by Helena Zhang and JetBrains Mono by Philipp Nurullin, and developed in Framer.

You could have been anywhere on the internet, yet you're here. Thanks for visiting!

EMAIL? EMAIL!

yashshenai@gmail.com

Copyright © 2025 Yash Shenai.

This website is typeset in Departure Mono by Helena Zhang and JetBrains Mono by Philipp Nurullin, and developed in Framer.

You could have been anywhere on the internet, yet you're here. Thanks for visiting!